K-Bot
K-Bot
Accessible and auditable general purpose humanoid robot designed for developers.
My roles: founding design engineer, industrial and product designer.
Building the product

We set out to build a repairable, modular, and cost friendly humanoid robot. A platform for developers, early adopters and tech enthusiasts.

We based our design decisions on this understanding of the product and consumer

Me beside the first CNC aluminum prototype of the K-Bot
Large batches of K-Bots manufactured in Shenzhen
K-Bot toasting bread

We have seen labs with humanoid graveyards littered with broken unitree robots. The proprietary hardware limits them from fixing the robots themselves.

K-Bot wireframe

To better serve our users, we exclusively used easy to source off-the-shelf hardware and electronics.

Reducing complexity in part design and assembly process, reducing the friction in keeping robots in operational condition.

Leg parts
K-Bot table

We built for developers and creators by making the system as modular as possible, allowing developers to expand the capabilities of their hardware

Modular hands with a simple button twist interface.

K-Bot end effectors

Modular head with upgradable compute and sensors.

K-Bot head
Process and my work

We drafted a PRD(Product requirement document) to inform our decisions and define a united vision for the team.

Sketched out ideas and concepts for features, mechanisms and the overall form of the product.

K-Bot Proportions compared to human and Stompy
Leg wire routing diagrams
Arm wire routing diagrams
Shoulder yaw joint hardstop and wiring
Shoulder Pitch and roll wiring
Shoulder form ideation
K-Bot Proportions compared to human and Stompy

We went through 4 full iterations of CAD over 3 months before we concluded with our final prototype of the K-Bot

K-Bot torso CAD
Arm assembly
Thigh Assembly
Prototype 1 assembly
Shin CAD sketch
K-Bot torso CAD
Torso design iterations
Head design Prototype 1
Prototype 2 assembly
Lightweighting parts
Torso design iterations